master in architecture

refugee camp to city - anywhere in the world, planet earth
 2016 | Professor Matt Fajkus, UTSoA 
idea + parti
concept | suburbia house fissures
concept | family lifestyle study
mutable spaces | context study
site climatic regions study
section
default floor plan
mutable floor plan option 1
mutable floor plan option 2
entrance
hall
studio
living + kitchen
final presentation panel

After a brief research, the refugee camp design takes inspiration from current refugee camps developments, which take at last an average of 17 years of life; over those years they develop into a very busy system. For the project was important to choose the right elements and tools in order to make a contribution, no taking for human patterns for granted, a need to be strategic for the right procedure, perhaps another point of view, but most important, to capture the spirit of two cultures that in the future it could blend into one. At the same time, we can say that it's how today cities emerges and grows.

 

Under the uncertainilty of the development, the idea of this project is to design a refugee shelter that could be develop over time in a more organized system; preventing problems and using potential issues already showed as patterns in today's refugees campuses. Having those common dominator patterns shown today as problems and potentials, the design of our city as system could offer an easier and better settlement for the new culture to the already colonized one. One of the most common issues are that families "own the land" that surrounds the tent, creating an exterior imaginary ownership; where they create a variety of atmospheres with different materials, sometimes an "invasion" of the rufugees culture to the host country .

rules of how people settle + develop.

S1 - reality impact - first ground touches

regular form structures: tents, or articulated structures that protects the spaces in the interior

S2 - settlement 

this form could be more tectnonic in the future, according to the development of the city and the willigness of the family. Also first signs of ramps could be bulit between houses (relatives)  

+

education, commercial and residential neighbors and programs are being develop, the city increases in dynamics every time more.

S3 - colonization 

the refugee camp increases over time in population, but not in square feets. Streets are busy, like venice, takes time to go to places = no efficiency. RAMPS are being developed between common residential areas and the most used places on the refugee

RAMPS could also be used in the first stages since it depends on the landscape the city is developed.. a hilly one or a city itself; where government don't want to mix the legal population with them

THE INTERPRETATION OF THE BUILDING'S VERTICALITY PROVIDES A NUMBER OF DIFFERENT STAGES OR LAYERS FOR THIS REFUGEE CAMP TO DEVELOP; RESULTING AN INHERENT SPIRIT OF RESISTANCE AND GROW: RANGING FROM A BASEMENT AREA ALL THE WAY UP TO THE RAMPS. IT IS IMPORANT TOO THAT THE RAMP APPEARS AS A HETEROTOPE, AS 'ANOTHER PLACE', IN WHICH FREEDOM IS EVOKED. 

Venice city was also taken as  is the perfect example of city development with a slow pace of urbanization. To take as analisis, Venice at the beginning great while there's a small amount of families living on the island, however, later since it stands in a limit geographic are, please increase over time, public spaces are busy, there's where problem's occurs. Conclusion, overpopulated places with a limited area.

 

know were you want to arrive

understanding of the procedure and quality of life

digging: with time cities get busy. 

choosing the right tool, make a contribution, take for granted need to be strategic, what is the right procedure, another point of view, new one

image to capture the spirit, the 

 

2016 Spring | Professor Matt Fajkus studio, UTSoA 

 

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